8 Votes | Average: 3.5 out of 58 Votes | Average: 3.5 out of 58 Votes | Average: 3.5 out of 58 Votes | Average: 3.5 out of 58 Votes | Average: 3.5 out of 5 (8 votes, average: 3.5 out of 5) Loading ... Loading ...

by Mike Zazaian October 20, 2006 - 4:35pm, No Comments

In2Games' lineup of motion-sensing console peripherals

A set of multi-platform motion-sensing devices from In2Games could take the wind of Nintendo’s sails.

Dubbed Codename fusion, the set of peripherals use sound waves and other technical wizardry to offer the most precise tracking of 3D movement and positioning available. In2Games plans to release gaming controllers that simulate a tennis racquet, golf club, baseball bat, bowling ball and lightsaber, all of which will be available for the full gamut of next-gen consoles. Said Elliott Myers, Managing Director of In2Games:

It’s great that the world is waking up to motion sensor gaming…Our goal is to allow everyone to enjoy this wholly immersive way of playing games, regardless of which gaming platform they own.

And while this could be great news for the gaming world as a whole, it could be big trouble for Nintendo and its upcoming Wii console. Nintendo has pushed the Wii as the console for true gamers, boasting that the system’s new motion-sensing system will put good-ol’ gaming above graphics horsepower. But with the new fusion controllers in play, and at a price tag of less than $50 US, Nintendo will lose that edge as Microsoft and Sony develop their own, graphically superior games for the new universal motion-sensing devices.

Granted, Nintendo’s Wii will be more sensor-oriented, and will offer a more complete motion-gaming package at a lower price. But the very fact that Microsoft and Sony will now be able to do what Nintendo has boasted as its claim to fame will at the very least hinder those who own Xbox 360s from buying a Wii just for the motion-sensing features. It also doesn’t help that these new technologies are actually much better at detecting movement than the Wiimote that Nintendo includes in the Wii package. Andy Robinson, a journalist with computerandvideogames.com had a chance to test out the fusion package first hand:

After going hands-on with fusion we found that it offers a much more advanced means of control than Nintendo’s forthcoming console. Unlike Wii, fusion is able to accurately track movements even when the controller is not pointed directly at the screen, so the precise swing of a club is recreated perfectly.

Gamers also won’t have to endure the problems with sunlight that the Wii sensor has shown in preliminary testing. The fusion will instead use a simple wireless USB connection, making it compatible with all consoles, even the Wii.

Luckily for Nintendo the fusion set isn’t due out until Q3 2007, so Nintendo will definitely dominate the sensor-gaming market until then. It’s almost serendipitous for Nintendo that the fusion won’t be released this year, as a launch for fusion this year could have put a damper on Nintendo’s Christmas party. But even with just one year in which to associate itself with all things sensor-gaming, Nintendo may have enough time to give it the edge in that market for a long time to come. As we saw in the case of the iPod, the first one to market is likely to be the most dominant throughout the life of the technology. It’s going to be a long year for Microsoft and Sony, and they’d be wise to use it thinking of ways to make their consoles more appealing to gamers who like the idea of motion-sensor gaming.

Read ComputerAndVideoGames.com
Via engadget